Blockchain-Gaming bekommt viel Hype, und die Zahlen dahinter sind tatsächlich überzeugend, auch wenn der Weg hierher alles andere als reibungslos war.
We’re standing at what feels like a real inflection point. The sector has matured beyond the pure speculation phase, but it hasn’t quite hit the mainstream yet. Between the ambitious game studios, traditional publishers dipping their toes in, and millions of daily active players, something genuinely interesting is happening. It’s messy, volatile, and oddly fascinating. Let’s dig into where the space really stands.
The Numbers That Matter
The market size estimates vary wildly depending on whom you ask, but even the conservative takes are eye-popping. One projection puts the 2024 market at around $13 billion, scaling to roughly $301 billion by 2030. That’s a 69% compound annual growth rate if things go according to plan. A more bullish model starts at $128 billion in 2024 and climbs to $614 billion by 2030.
So oder so, wir sprechen hier von exponentiellem Wachstum.
The sub-sectors tell similar stories. Gaming NFTs were worth about $4.8 billion in 2024 and could hit $44 billion by 2034. Play-to-earn games are smaller but growing just as fast: $1.35 billion last year, projected to reach $9 billion by 2033.
Here’s the context that matters: by 2022, gaming already accounted for nearly half of all blockchain transactions. This isn’t some fringe experiment anymore. It’s become foundational infrastructure.

Wer spielt eigentlich?
The user adoption story is where things get interesting and slightly chaotic.
Daily active wallets hit 4.2 million by August 2024, which was solid month-over-month growth but a massive jump from 2023. By year-end, it climbed to 7.4 million. That’s more than a fourfold increase in just one year. Then 2025 arrived, and reality set in: April saw daily activity drop to around 4.8 million, a reminder that blockchain gaming follows the broader crypto market’s mood swings pretty closely.
Auf der Transaktionsseite finden täglich etwa 20 Millionen Gaming-Transaktionen on-chain statt. Das summiert sich allein 2024 auf fast sechs Milliarden Transaktionen. Wöchentlich einzigartige Wallets lagen Anfang des Jahres im Durchschnitt bei 2,8 Millionen.
But here’s the uncomfortable truth: retention is fragile. About a third of new blockchain games lose players within 30 days. Nearly 30% of users disappear after just two weeks. The culprit? Usually dull gameplay or token systems that collapse under their economics.

Geografie zählt (sehr)
Der asiatisch-pazifische Raum dominiert und kontrolliert etwa 26 % des Marktes 2024 und fast die Hälfte des globalen Nutzerengagements. Allein die Philippinen machen 17 % der täglichen Spieler aus. Zur Einordnung: Gaming ist dort für Millionen von Menschen zu einer echten Einkommensquelle geworden.
North America sits near 24% of market share but generates around 40% of all Web3 gaming revenue. Studios like Mythical Games and Gala Games benefit from venture capital infrastructure and technical maturity. The U.S. has the funding and tools; Asia has the player base.
Europe’s taking a steadier approach, partly thanks to clear regulation. The EU’s MiCA framework finally gave developers and investors something concrete to build on. Germany, in particular, is becoming a reference market thanks to its emphasis on privacy and ownership rights.
Der Geldfluss verlangsamte sich (aber stoppte nicht)
Funding tightened dramatically in 2025. Total blockchain gaming investment dropped to roughly $293 million just a quarter of the previous year’s $1.8 billion. Ouch. But Q3 brought a mild rebound with $129 million raised, hinting at cautious optimism.
The standout rounds that still happened tell the story: E-PAL raised $30 million, Shrapnel brought in $19.5 million, and SuperGaming closed a $15 million round. Investors have clearly gotten pickier. Whitepapers and NFT hype don’t cut it anymore. Teams now need proof of traction and retention.
The interesting part? Crypto overall saw over $17 billion in new funding that year. Capital hasn’t disappeared it’s just moving toward quality. The days of funding anything with “blockchain” in the pitch deck are officially over.
Which Platforms Are Winning?
Ronin led the pack with about 1.3 million active wallets in August 2024, up almost a quarter in just one month. Originally built as an Axie Infinity sidechain, it’s now transitioning into a full Ethereum Layer 2 after some serious security incidents forced a rethink on architecture.
Ethereum still hosts roughly 38% of blockchain games despite its gas cost reputation. It remains the default for developers. BNB Chain supports around 30% of live games, while Polygon sits close behind with 17%, boosted by its 2025 AggLayer rollout that’s starting to link fragmented ecosystems.
Immutable X has a smaller market share (under 2%) but dominates NFT gaming, hosting over 600 titles. SKALE has carved out a nice niche too, hovering near 350,000 active wallets with steady growth.
The Games That Define the Space
RPGs führen immer noch die Genre-Aufschlüsselung an und halten 2024 etwa 37 % des Marktanteils. Wenn die Prognosen zutreffen, könnten NFT-basierte RPGs bis 2030 über 600 Milliarden Dollar generieren.
The flagship titles are largely recognizable names:
- Axie Infinity defined the category and still dominates, with 1.5 million daily players at its height and over $4 billion in total sales. It showed the world what Play-to-Earn could look like and also what happens when the token economy breaks.
- The Sandbox continues pushing the user-generated economy through land ownership and SAND tokens. It’s basically Roblox but decentralized.
- Gods Unchained operates as a trading card platform where you actually own your digital cards. No loot boxes, no licensing restrictions.
- Decentraland persists as a social and economic metaverse built on MANA. Love it or hate it, it’s been consistently active for years.
- Splinterlands maintains a loyal base through tournament mechanics and collectible strategy.
- Illuvium might be the first genuine AAA blockchain RPG, blending open-world exploration with collectible mechanics. It’s what serious studios are trying to build.
How Economics Actually Work
Die Wirtschaft von GameFi ist programmierbarer Wert in Aktion. Hier ist die Aufschlüsselung:
- Utility-Token fungieren wie ausgebbare Währung. Axie’s SLP-Token wird beispielsweise verwendet, um Charaktere zu züchten.
- Governance tokens give players voting rights on rule changes or how much new currency gets minted.
- NFTs repräsentieren tatsächliches Eigentum an Charakteren, Land, Gegenständen. Jeder ist on-chain verifizierbar und handelbar.
Die Spannung in diesen Systemen ist real. Einige Projekte verwenden deflationäre Mechaniken mit begrenztem Angebot und geplanten Verbrennungen, um Knappheit zu schaffen. Andere bevorzugen Inflation, gleichen diese aber mit Rückkäufen oder Burn-on-Trade-Funktionen aus. Die Token-Verteilung umfasst normalerweise Vesting, um Massenverkäufe und Preisabstürze zu verhindern.
Der Balanceakt ist brutal: Zu viel Token-Emission und man bekommt eine galoppierende Inflation, die die Wirtschaft des Spiels zerstört. Zu wenig und das Engagement trocknet aus, weil sich Belohnungen bedeutungslos anfühlen.
Big Studios Are Finally Paying Attention
Traditionelle Verlage sitzen nicht mehr am Spielfeldrand.
Ubisoft launched its NFT platform Quartz. Square Enix went further, establishing a dedicated blockchain division in 2024 and confirming two NFT-based games for 2025. EA is exploring tokenized economies. Epic Games opened its store to Web3 titles. Both Sony and Sega are quietly experimenting in R&D.
Adoption remains slow, though. Wallet friction, regulatory uncertainty, and the stigma around “crypto games” keep major releases cautious. But the fact that these companies are moving at all? That’s significant.
The Obstacles That Actually Matter
Lassen Sie uns darüber sprechen, was den Sektor zurückhält, denn die Liste ist real.
Onboarding is brutal. More than half of developers in the 2024 Blockchain Game Alliance survey pointed to wallet setup and transaction friction as their main pain point. New players shouldn’t need a crypto education just to play a game.
- Die Skalierbarkeit bleibt eng. Ethereum-Staus treiben Entwickler zu Layer 2s wie Polygon oder Immutable X, aber Liquidität und Integration über Netzwerke hinweg sind immer noch schwierige Probleme.
- Token fatigue is real. The Play-to-Earn rush of 2021-22 revealed how unsustainable open-mint economies really are. Most projects that tried it crashed hard.
- Security scares linger. The $650 million Ronin bridge hack still haunts the industry. Trust rebuilds slowly.
- Regulation is all over the map. Studios are juggling compliance standards and tax questions that vary by country.
- Die meisten Spiele scheitern. Tausende von Blockchain-Titeln wurden angekündigt, aber weniger als 10% ziehen mehr als 1.000 monatliche Nutzer an.
Was sich tatsächlich ändert
The industry conversation has shifted from “Play-to-Earn” to “Play-to-Own.” The focus is finally moving toward fun gameplay first, reward structure second. Revolutionary, right? But actually needed.
- Unsichtbare Wallets (verwahrende Systeme, die Seed-Phrasen für Sie verwalten) werden zum erwarteten Standard für 2025-26. Wenn Spieler keine Seed-Phrasen kopieren und einfügen müssen, steigt die Akzeptanz sprunghaft an.
- Cross-chain asset transfers are picking up pace. Networks like Oasys and Enjin are experimenting with shared inventories so your items work across multiple games. That’s genuinely cool.
- AI is entering the chat. Blockchain games are starting to use AI for personalized characters and worlds without bloating their token economy. Early experiments show real promise.
- Mobile dominance continues. Mobile accounts for just over half of all playtime in Web3 games. Millennials make up about 40% of the entire Web3 gamer base, and they’re playing on phones.
- DAOs are actual tools now. Projects like Decentraland are using decentralized governance so players genuinely vote on updates. It works better than it sounds.
Analysten erwarten, dass das mit dem Metaverse verbundene Gaming bis 2026 einen Transaktionswert von über 20 Milliarden Dollar übersteigen wird. Das ist kein Hype, das ist eine Infrastruktur, die auf Langlebigkeit ausgelegt ist.

Who Controls the Market
Etwa ein Dutzend großer Studios beherrschen etwa 60 % des gesamten Spielervolumens. Diese Konzentration ist wichtig.
Animoca Brands remains a cornerstone, with holdings in The Sandbox and F1 Delta Time. Dapper Labs continues to monetize NFTs through NBA Top Shot. Mythical Games pushes infrastructure tools and SDKs, with FIFA Rivals coming soon. Gala Games focuses on player ownership models. Sky Mavis, the team behind Axie, is still central but working to diversify beyond a single hit.
Die Top-Studios sind diejenigen, die echte Probleme lösen: Infrastruktur, Onboarding, Bindung. Dort wird die nächste Welle der Konsolidierung stattfinden.
Was kommt als Nächstes?
Trotz jüngster Finanzierungseinbrüche ist die langfristige Stimmung weitgehend optimistisch. Der globale Gaming-Markt könnte bis 2025 268 Milliarden Dollar erreichen, während die Blockchain-Technologie insgesamt bis 2026 auf 67 Milliarden Dollar zusteuert. Blockchain-Gaming befindet sich genau dort, wo sich diese beiden massiven Trends kreuzen.
Immutable’s leadership has argued repeatedly that the market remains “massively underestimated.” The infrastructure is there. The player base is there. The only question is whether studios can actually build games worth playing.
The Real Story
By 2025, blockchain gaming isn’t hype and isn’t maturity; it’s somewhere genuinely in between. Market projections show a twentyfold upside by the end of the decade. Daily users number in the millions. Traditional publishers are watching closely.
Sustained growth depends on execution. Studios must design games that are actually fun, streamline onboarding so new players don’t need a crypto degree, stabilize token economies, secure their smart contracts, and stay compliant with regulations.
Most importantly, they need to make sure blockchain actually improves something. Better ownership, more transparent economies, true player creativity. Not just blockchain for blockchain’s sake.
Die Zukunft gehört wahrscheinlich den Play-to-Own-Modellen: begrenzte Emissionen, echte Spieler-Governance und Assets, die über mehrere Spiele hinweg funktionieren und reibungslos auf skalierbarer Infrastruktur laufen. Wenn Entwickler diese Systeme unsichtbar machen können – Spiele zuerst, Krypto zweitens – könnte sich der Raum von einem spekulativen Experiment zu einer Mainstream-Kategorie entwickeln.
Im Moment steht die Branche widerstandsfähig da, immer noch volatil, aber unbestreitbar auf dem Weg zu etwas Größerem als einem vorübergehenden Zyklus. Die nächsten zwei Jahre werden zeigen, ob es nachhaltig ist.